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tagged: resolume

dream work

to chartres to help katharine vega turn dreams into immersive video. what, years before, had started as sharing some drawings, had got stuck as powerpoint-and-pull-down-screen. kate wanted to ‘vj’ it live to a narration, and she was right. cue me getting onto eurostar with a resolume deck and luggage full of scrim and projector…

the work kate and her peers are doing is actually right up my street. putting the context aside, the basic idea of a feedback loop with those in the room is the crux of the more interesting work i’ve done: interpreting talk, reifying into media, re-presenting back.

diary | 07 jul 2018 | tagged: vj · video-out · resolume · engaging audiences

emaf » tektõn

some days, it all just works: smooth setup, time to rehearse, packed house, nailed performance. boom. d-fuse at emaf.

diary | 21 apr 2018 | tagged: vj · dfuse · resolume · tekton | downloads: Angela_180421_50.jpg · Kerstin_180421_084.jpg · Kerstin_180421_109.jpg · Kerstin_180421_114.jpg · Kerstin_180421_139.jpg

resolume outboarding

being asked to revive rbn_esc begged the question: will the software still run, can i even remember how to handle the complexity? it was an amazing milestone back in 2006 going from two laptops linked by midi to running the complete performance off one laptop. but there was a lot to that integration, and my license of ableton live was long expired. i wondered whether there might be a simpler way, now that resolume avenue effectively had ableton’s session view – in which rbn_esc’s basic structure and audio-visual links are laid out – and was built to be an audio-visual software from the ground up.

turns out, resolume does make this possible, and it’s great to perform from just one software. but, i needed to ‘outboard’ quite a lot of functionality. it’s great that’s possible – to the extent i was able to make my own render stack fed by the individual layers in resolume – but not all of it was me being fussy. the audio side has a long way to go: elastic audio, setting bpm from a column trigger, pre-fade / post-fade effect processing.

video: https://vimeo.com/148427383

diary | 10 dec 2015 | tagged: *spark · vj · rbn_esc · resolume · quartz composer

rbn_esc at av depot

was invited to perform ‘rbn_esc’ at vjlondon’s first big gig: ‘av depot’. to the organiser, it’s a piece that stood out from times past as something deeply audio-visual, considered and executed as one. so it was nice for the invite to be motivated like that, and it was nice – if surreal, somehow – to go through the process of resurrecting the piece, seeing what my former self had been up to, some ten years later.

photo credit: fabrizio d’amico

diary | 05 dec 2015 | tagged: *spark · vj · rbn_esc · live cinema · resolume

cdm#5 » resolume 3 & freeframe 1.5

Resolume 3 & Freeframe 1.5

Also at Vision’r, and keeping the tradition of the vixid unveiling, were Bart and Edwin with Resolume 3 on their laptops, revealing the future of arguably the most popular vj software out there, and with Russell of VJamm and Freeframe also there, the future of the vj fx standard. Resolume and FreeFrame being both massive but a bit long in the tooth nowadays, this was quite a one-two.

Resolume: A sneak peak for a summer release, the big news is that its cross-platform. Yes, Resolume natively on OSX as well as Windows, and a new Resolume fit for 2008 rather than an incremental upgrade of Resolume as we’ve known it. One and a half years in development, its seen a complete re-write in c++, it now uses Open-GL for its rendering engine, and is now fully audio-visual: sample tight too, allegedly. The interface has also had a complete overhaul, and is not just constrained for a fixed three layers. Its also lost its trademark font and idiosyncratic colour scheme for clarity’s sake, which to me is a kinda shame but the price of progress (or maturation?). And when I started taking photos, Bart said to keep it a secret… there’s still more to come. If you want the spoiler

FreeFrame: If Resolume is cross-platform and renders on the GPU using Open-GL, then what about all those FF1.0 cpu-bound effects that vastly expanded Resolume’s palette? The answer came from Russell, originally Mr VJamm and a leading member of the FreeFrame group who announced the FreeFrame 1.5 aka FFGL spec to the VJ/realtime video world, bringing GPU processing to the FreeFrame standard. It may have taken them a while, but FreeFrame is a broad standard and consensus based, so now they’re here, the form says it will be robust, adoptable and here to stay. If you’re a VJamm user, you should be able to get your hands on the latest, FFGL sporting, build.

diary | 22 apr 2008 | tagged: vj · writing · resolume