the talk that blew me away i did not see coming. its blurb launches with with “instrument”, in my experience a signifier not of expressivity, but of how far we are from it. but! masha had a beautifully simple concept, that makes beautiful visuals, and does so in a way you could really imagine being made into an expressive, hands-on interface.
Masha Rozhnova presents a live performance instrument developed in TouchDesigner that explores visual expression through 3D shadow casting. Drawing inspiration from early 2000s album covers featuring abstract light patterns, the system uses simulated lighting and moving occluders to create dynamic, analog-feeling visuals—without relying on hardware synthesizers or SDFs.
what’s more, masha has triumphed on something i’d tried and abandoned years ago. the basic idea of “i’m going to into an event with a bunch of stripes and other graphic bits and bobs, and with some audio-analysis and puppetry, make an event environment out of it” is kinda obvious, but she nailed it. shadow-play for the win!
(not just shadow-play as an idea, but props to touch designer for providing a rendering environment up to that – my experiments were in quartz composer, and that certainly couldn’t back then)