i went to dorkbot bristol, and good things happened. one of which came from a producer from the watershed’s pervasive media studio standing up and saying “does anyone have a creative tech workshop? i’m looking to do something with families this easter.”
i do, said so, and lo: here i am hacking a fresh set of argos’s finest cheapest radio control cars. two notches later, it’s as if the designers of the toy meant for the micro:bit board to go here.
the only problem is that staff at watershed figured that while wipeout might be where the idea of the workshop came from, mario kart was the better hook to sell the idea to the public. they are of course right, and from the point of view of the workshop, they are identical games: tracks with power ups and downs.