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mat » invisible ping pong

with the augmented human interaction lab at their disposal, some of my media and arts technology partners made invisible ping-pong. tracking the bat position and your head, they piped in binaural (ie. positioned) sound to the headphones so you heard the ball rather than saw it. weird to play, but as atau observed, could be just the thing needed to augment the wiimote type games into the kind of natural feeling reality you need to best play the games, or wield that “bat”.

diary | 16 feb 2010 | tagged: qmat