mapping

mapping'10 » euphorie iii

thats the invert button, in real life.

mapping'10 » euphorie ii

franz and fernand in grid world

mapping'10 » euphorie i

highlight of mapping was seeing franz’s ‘euphorie’ performance in the flesh, or rather, in the light. its yet to grow to a cohesive, flowing performance, but just to look into their laboratory was quite the experience. its the band you’d expect to see if a bladerunner nightclub scene were filmed, but that somehow makes it sound like its derivative: quite the opposite.

mapping'10 » metamapping timeline

mapping finally broke beyond performances and gallery to make a serious go of some kind of joint project / residency. pitching up after the d-fuse performance, i got to hang out on the night before their big evening. the timeline stuck to the wall was a recent innovation, apparently… made me smile.

mapping'10 » particle: the magic ork shot

may wouldn’t be the same without the annual pilgrimage to the excellent mapping festival. fourth time running now, having played as part of narrative lab performances and workshops, then journalism, and last year doing a workshopped kinetxt performance. this time, its as part of d-fuse, performing particle.

as i write this, i still haven’t got the shots of mapping from d-fuse hq, but just found this one on the internet. its by mapping’s genius photographer ork, check out his portfolio of mappings past and present.

mapping'09 » afterparty

nothing better than a week in and out of coding, performance and nightclubs, to see the night through to a beautiful sunny morning on the river. swimming in the crystal clear water was cleansing more than literally, even if for some it wasn’t quite the idea…

mapping'09 » exyzt

my first mapping was marked by meeting franz and pier of exyzt, and it was great to see them back with a facade projection piece. using some custom playback/pinning software franz had rustled up (pictured, franz aligning it up - the outlines are lit on the building), it was both refreshing and surprising to see a true audio-visual piece, where the graphics and audio were two sides of the same thing. surprising that at mapping, a touchpoint of curated vj/av showcasing, this was the first i’d seen that did it for me in that way.

and while we’re at it, check their new venture 1024d

mapping'09 » torrent de bites

beat torrent cancelled themselves in a fit of divadom, so enter “torrent de bites, un duo vj/dj aussi impromptu qu’enthousiaste” aka ilan and andré of le zoo. ably assisted by the vj exoskeleton craziness of vj lupin and oblivion, disaster turned to triumph and a real highlight of the festival. although it all pales next to this.

mapping'09 » klif

this installation - “inside out” by klif - was really nice, cameras and cathode ray tubes feeding back on themselves but achieved with a beautiful restraint of motion and palette. the key was in the cameras being mounted on slowly oscillating platforms, so that with the projector canvas spread wide, trails of repeats would swing across in slow motion. i also noticed some video level-adjustments boxes, which probably are essential to getting such a refined collage.

mapping'09 » kinetxt › the performance, part two

that was the positive, here’s the negative. well, it was an outdoor performance, and it rained. which sucks, and its a shame that because of rain cover the audience couldn’t crowd around us performing it, seeing the creative hub and being able to join in with our text clients and general heckling to do this idea or that. but that is life.

what i feel is the real shame, is that despite the promise seen in rehearsal the performance didn’t pick up on the storytelling thread, which is perhaps one of the consequences of having to start earlier. this was to allow the other (truly open-air) act the chance to perform once the rain had passed, and it meant we started in sudden chaos rather than well briefed order, and with me dealing with an unpaired wii-mote that refused to play nice.

similarly because of the earlier start, we didn’t get a slot to properly tweak the canvas to the wall either, so the text was too small for the amount of relief texture we were projecting onto, and our texts weren’t exactly aligned with the wall edge… and so on, its easy to get hyper-critical about these things when you’ve so much time invested in it. i should say that the tech backing was fantastic - shout out to fanny - with the projectors being a dream to use, so bright, crisp and colour accurate.

however, the image quality speaks for itself, so i should stop whining and wait to see it objectively through the footage shot by the mapping documentation team.